Cultural Approaches to the Digital Humanities

Each year, our Art & Culture program, in collaboration with our Interfaculty Research Institute CLUE+, and a public partner, organizes a lecture series on trending topics in the field, for students, staff, and the public. While last year’s topic was ‘The Creative Imperative’ and the public partner was the Stedelijk Museum, this year we devote our attention to Cultural Approaches to the Digital Humanities, with The Netherlands Institute for Sound and Vision as partner.

In the Fall of 2016 three renowned international guests will reflect on what the digital turn in the humanities has meant for their own research in art history, spatial design, and media studies. Their work lies at the intersection of technology, visual culture, and civil society. The fist speaker will be Victoria Szabo, Associate Research Professor of Visual and Media Studies at Duke University. She also directs the Information Science + Studies Program, the graduate program in Computational Media, Arts & Cultures, and the interdisciplinary Digital Humanities Initiative there. Her work focuses on visual and spatial approaches to digital humanities, computational media arts, and media and technology studies. She is part of the Visualizing Venice steering committee and for the last five years has co-taught the technical Visualizing Venice Summer Workshops in Venice, Italy. She will reflect upon broader issues in Digital Cultureal Heritage based on her involvement in this project:

Visualizing Venice: Digital Cultural Heritage Concepts and Opportunities

Date: Tuesday 1 November
Time: 17.30 – 19.30 p.m.
Location: Vlaams Cultuurhuis De Brakke Grond (Rode Zaal), Nes 45, Amsterdam
RSVP via:…

14724613_637224256452256_518496509119688207_nDigital Cultural Heritage is a diverse and rapidly growing field, drawing its practitioners from libraries, museums and academic institutions, as well as from tourist organizations and scientific communities. Based on experience gained from the international Visualizing Venice collaboration, this talk will consider the field as an emerging opportunity for art, architectural, cultural and urban historians to share their knowledge with wider publics, both inside the museum and in the city itself. As a case study example, the presentation will highlight Ghett/App, an augmented reality mobile application meant for use in the historic Jewish Ghetto in Venice. Ghett/App draws from both existing exhibition resources and new digital material developed specifically for on-site use, and was designed to be expanded and extended over time with additional materials produced by current and future VV team members. The talk will consider some of the organization, design, and technical implementation challenges associated with this and other such projects, and suggest possible directions for future collaboration and development in the field of digital cultural heritage.


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